RedM Natives

_0x5C674EB487891F6B

Hash0x5C674EB487891F6B
Runtime nameN_0x5c674eb487891f6b
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x5C674EB487891F6B();

Returns Any

Usage

Lua
local retval = N_0x5c674eb487891f6b()

-- always works, by hash
local retval = Citizen.InvokeNative(0x5C674EB487891F6B, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x5c674eb487891f6b();

// by hash
const retval = Citizen.invokeNative('0x5C674EB487891F6B', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5C674EB487891F6B);
  • This native has no known name, so the runtime exposes it only as N_0x5c674eb487891f6b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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