RedM Natives

_0x5C9C3A466B3296A8

Only used in R* SP Script spd_agnesdown1

Hash0x5C9C3A466B3296A8
Runtime nameN_0x5c9c3a466b3296a8
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0x5C9C3A466B3296A8(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Description

Only used in R* SP Script spd_agnesdown1

Usage

Lua
local retval = N_0x5c9c3a466b3296a8(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0x5C9C3A466B3296A8, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x5c9c3a466b3296a8(p0);

// by hash
const retval = Citizen.invokeNative('0x5C9C3A466B3296A8', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x5C9C3A466B3296A8, p0);
  • This native has no known name, so the runtime exposes it only as N_0x5c9c3a466b3296a8 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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