RedM Natives

_0x71845905BCCDE781

ANIMPOSTFX_*

Hash0x71845905BCCDE781
Runtime nameN_0x71845905bccde781
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x71845905BCCDE781(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Description

ANIMPOSTFX_*

Usage

Lua
N_0x71845905bccde781(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0x71845905BCCDE781, effectNameHash)
JavaScript and C#
JavaScript
N_0x71845905bccde781(effectNameHash);

// by hash
Citizen.invokeNative('0x71845905BCCDE781', effectNameHash);
C#
Function.Call((Hash)0x71845905BCCDE781, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x71845905bccde781 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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