RedM Natives

_0x9D1B0B5066205692

Hash0x9D1B0B5066205692
Runtime nameN_0x9d1b0b5066205692
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x9D1B0B5066205692();

Returns void

Usage

Lua
N_0x9d1b0b5066205692()

-- always works, by hash
Citizen.InvokeNative(0x9D1B0B5066205692)
JavaScript and C#
JavaScript
N_0x9d1b0b5066205692();

// by hash
Citizen.invokeNative('0x9D1B0B5066205692');
C#
Function.Call((Hash)0x9D1B0B5066205692);
  • This native has no known name, so the runtime exposes it only as N_0x9d1b0b5066205692 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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