RedM Natives

_0xC28F62AC9774FC1B

Hash0xC28F62AC9774FC1B
Runtime nameN_0xc28f62ac9774fc1b
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xC28F62AC9774FC1B();

Returns Any

Usage

Lua
local retval = N_0xc28f62ac9774fc1b()

-- always works, by hash
local retval = Citizen.InvokeNative(0xC28F62AC9774FC1B, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc28f62ac9774fc1b();

// by hash
const retval = Citizen.invokeNative('0xC28F62AC9774FC1B', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC28F62AC9774FC1B);
  • This native has no known name, so the runtime exposes it only as N_0xc28f62ac9774fc1b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.