RedM Natives

_0xC76FC4C2FC5F4405

ANIMPOSTFX_*

Hash0xC76FC4C2FC5F4405
Runtime nameN_0xc76fc4c2fc5f4405
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xC76FC4C2FC5F4405(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns void

Description

ANIMPOSTFX_*

Usage

Lua
N_0xc76fc4c2fc5f4405(effectNameHash)

-- always works, by hash
Citizen.InvokeNative(0xC76FC4C2FC5F4405, effectNameHash)
JavaScript and C#
JavaScript
N_0xc76fc4c2fc5f4405(effectNameHash);

// by hash
Citizen.invokeNative('0xC76FC4C2FC5F4405', effectNameHash);
C#
Function.Call((Hash)0xC76FC4C2FC5F4405, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0xc76fc4c2fc5f4405 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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