RedM Natives

_0xCC3B787E73E64160

Hash0xCC3B787E73E64160
Runtime nameN_0xcc3b787e73e64160
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xCC3B787E73E64160(Any p0, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
N_0xcc3b787e73e64160(p0, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xCC3B787E73E64160, p0, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xcc3b787e73e64160(p0, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xCC3B787E73E64160', p0, p1, p2, p3, p4);
C#
Function.Call((Hash)0xCC3B787E73E64160, p0, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xcc3b787e73e64160 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.