RedM Natives

_0xD1472AFF30C103D6

Only used in R* Script nb_stalking_hunter

Hash0xD1472AFF30C103D6
Runtime nameN_0xd1472aff30c103d6
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1311

Signature

void _0xD1472AFF30C103D6(float p0);

Parameters

NameTypeDescription
p0float—

Returns void

Description

Only used in R* Script nb_stalking_hunter

Usage

Lua
N_0xd1472aff30c103d6(p0)

-- always works, by hash
Citizen.InvokeNative(0xD1472AFF30C103D6, p0)
JavaScript and C#
JavaScript
N_0xd1472aff30c103d6(p0);

// by hash
Citizen.invokeNative('0xD1472AFF30C103D6', p0 + 0.0000001);
C#
Function.Call((Hash)0xD1472AFF30C103D6, p0);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0xd1472aff30c103d6 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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