RedM Natives

_0xE63D68F455CA0B47

Hash0xE63D68F455CA0B47
Runtime nameN_0xe63d68f455ca0b47
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xE63D68F455CA0B47(Any p0, Any p1, Any p2, Any p3, Any p4, Any p5, Any p6);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2Any—
p3Any—
p4Any—
p5Any—
p6Any—

Returns Any

Usage

Lua
local retval = N_0xe63d68f455ca0b47(p0, p1, p2, p3, p4, p5, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE63D68F455CA0B47, p0, p1, p2, p3, p4, p5, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xe63d68f455ca0b47(p0, p1, p2, p3, p4, p5, p6);

// by hash
const retval = Citizen.invokeNative('0xE63D68F455CA0B47', p0, p1, p2, p3, p4, p5, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xE63D68F455CA0B47, p0, p1, p2, p3, p4, p5, p6);
  • This native has no known name, so the runtime exposes it only as N_0xe63d68f455ca0b47 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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