RedM Natives

_0xEB48CE48EEC41FD4

Hash0xEB48CE48EEC41FD4
Runtime nameN_0xeb48ce48eec41fd4
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xEB48CE48EEC41FD4(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns void

Usage

Lua
N_0xeb48ce48eec41fd4(p0)

-- always works, by hash
Citizen.InvokeNative(0xEB48CE48EEC41FD4, p0)
JavaScript and C#
JavaScript
N_0xeb48ce48eec41fd4(p0);

// by hash
Citizen.invokeNative('0xEB48CE48EEC41FD4', p0);
C#
Function.Call((Hash)0xEB48CE48EEC41FD4, p0);
  • This native has no known name, so the runtime exposes it only as N_0xeb48ce48eec41fd4 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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