RedM Natives

_0xEC3D8C228FE553D7

Hash0xEC3D8C228FE553D7
Runtime nameN_0xec3d8c228fe553d7
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

BOOL _0xEC3D8C228FE553D7(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns BOOL

Usage

Lua
local retval = N_0xec3d8c228fe553d7(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEC3D8C228FE553D7, p0, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = N_0xec3d8c228fe553d7(p0);

// by hash
const retval = Citizen.invokeNative('0xEC3D8C228FE553D7', p0, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEC3D8C228FE553D7, p0);
  • This native has no known name, so the runtime exposes it only as N_0xec3d8c228fe553d7 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.