RedM Natives

_0xFB680A9B33D0EDBE

Hash0xFB680A9B33D0EDBE
Runtime nameN_0xfb680a9b33d0edbe
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xFB680A9B33D0EDBE(BOOL p0);

Parameters

NameTypeDescription
p0BOOL—

Returns void

Description

_DISABLE_*

Usage

Lua
N_0xfb680a9b33d0edbe(p0)

-- always works, by hash
Citizen.InvokeNative(0xFB680A9B33D0EDBE, p0)
JavaScript and C#
JavaScript
N_0xfb680a9b33d0edbe(p0);

// by hash
Citizen.invokeNative('0xFB680A9B33D0EDBE', p0);
C#
Function.Call((Hash)0xFB680A9B33D0EDBE, p0);
  • This native has no known name, so the runtime exposes it only as N_0xfb680a9b33d0edbe (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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