RedM Natives

_0xFC9B53C072F418E0

Hash0xFC9B53C072F418E0
Runtime nameN_0xfc9b53c072f418e0
NamespaceGRAPHICS
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xFC9B53C072F418E0();

Returns Any

Usage

Lua
local retval = N_0xfc9b53c072f418e0()

-- always works, by hash
local retval = Citizen.InvokeNative(0xFC9B53C072F418E0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xfc9b53c072f418e0();

// by hash
const retval = Citizen.invokeNative('0xFC9B53C072F418E0', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFC9B53C072F418E0);
  • This native has no known name, so the runtime exposes it only as N_0xfc9b53c072f418e0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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