RedM Natives

ADD_VEG_MODIFIER_SPHERE

Returns veg modifier handle

Hash0xFA50F79257745E74
Runtime nameAddVegModifierSphere
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207

Signature

int ADD_VEG_MODIFIER_SPHERE(float x, float y, float z, float radius, int modType, int flags, int p6);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—
radiusfloat—
modTypeint—
flagsint—
p6int—

Returns int

Description

Returns veg modifier handle

Usage

Lua
local retval = AddVegModifierSphere(x, y, z, radius, modType, flags, p6)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFA50F79257745E74, x, y, z, radius, modType, flags, p6, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddVegModifierSphere(x, y, z, radius, modType, flags, p6);

// by hash
const retval = Citizen.invokeNative('0xFA50F79257745E74', x + 0.0000001, y + 0.0000001, z + 0.0000001, radius + 0.0000001, modType, flags, p6, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xFA50F79257745E74, x, y, z, radius, modType, flags, p6);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

See also

Sources

alloc8or RDR3 NativeDB

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