RedM Natives

CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE

Possible values: "CSM_ST_POINT" "CSM_ST_LINEAR" "CSM_ST_BOX3x3" "CSM_ST_BOX4x4" "CSM_ST_DITHER2_LINEAR" "CSM_ST_CUBIC" "CSM_ST_POISSON16" "CSM_ST_SOFT8" "CSM_ST_SOFT16" "CSM_ST_SOFT32" "CSM_ST_DITHER16_RPDB" "CSM_ST_POISSON16_RPDB_GNORM"…

Hash0xCE4774E0F9AD48D1
Runtime nameCascadeShadowsSetShadowSampleType
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB11D94BC55F41932

Signature

void CASCADE_SHADOWS_SET_SHADOW_SAMPLE_TYPE(const char* type);

Parameters

NameTypeDescription
typeconst char*—

Returns void

Description

Possible values:
"CSM_ST_POINT"
"CSM_ST_LINEAR"
"CSM_ST_BOX3x3"
"CSM_ST_BOX4x4"
"CSM_ST_DITHER2_LINEAR"
"CSM_ST_CUBIC"
"CSM_ST_POISSON16"
"CSM_ST_SOFT8"
"CSM_ST_SOFT16"
"CSM_ST_SOFT32"
"CSM_ST_DITHER16_RPDB"
"CSM_ST_POISSON16_RPDB_GNORM"
"CSM_ST_HIGHRES_BOX4x4"
"CSM_ST_ESM"

Usage

Lua
CascadeShadowsSetShadowSampleType(type)

-- always works, by hash
Citizen.InvokeNative(0xCE4774E0F9AD48D1, type)
JavaScript and C#
JavaScript
CascadeShadowsSetShadowSampleType(type);

// by hash
Citizen.invokeNative('0xCE4774E0F9AD48D1', type);
C#
Function.Call((Hash)0xCE4774E0F9AD48D1, type);

Sources

alloc8or RDR3 NativeDB

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