DOES_PARTICLE_FX_LOOPED_EXIST
Hash
0x9DD5AFF561E88F2ARuntime name
DoesParticleFxLoopedExistNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x74AFEF0D2E1E409BSignature
BOOL DOES_PARTICLE_FX_LOOPED_EXIST(int ptfxHandle);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
Returns BOOL
Usage
local retval = DoesParticleFxLoopedExist(ptfxHandle)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9DD5AFF561E88F2A, ptfxHandle, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = DoesParticleFxLoopedExist(ptfxHandle);
// by hash
const retval = Citizen.invokeNative('0x9DD5AFF561E88F2A', ptfxHandle, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x9DD5AFF561E88F2A, ptfxHandle);Sources
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