SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE
Hash
0x8DCCC98DC0DBF9E4Runtime name
SetParticleFxBulletImpactLodrangeScaleNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xBB90E12CAC1DAB25Signature
void SET_PARTICLE_FX_BULLET_IMPACT_LODRANGE_SCALE(float p0);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
Returns void
Usage
SetParticleFxBulletImpactLodrangeScale(p0)
-- always works, by hash
Citizen.InvokeNative(0x8DCCC98DC0DBF9E4, p0)JavaScript and C#
SetParticleFxBulletImpactLodrangeScale(p0);
// by hash
Citizen.invokeNative('0x8DCCC98DC0DBF9E4', p0 + 0.0000001);Function.Call((Hash)0x8DCCC98DC0DBF9E4, p0);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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