SET_PARTICLE_FX_BULLET_IMPACT_SCALE
Hash
0xA53C8D7D0F8C74D0Runtime name
SetParticleFxBulletImpactScaleNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x27E32866E9A5C416Signature
void SET_PARTICLE_FX_BULLET_IMPACT_SCALE(float scale);Parameters
| Name | Type | Description |
|---|---|---|
scale | float | — |
Returns void
Usage
SetParticleFxBulletImpactScale(scale)
-- always works, by hash
Citizen.InvokeNative(0xA53C8D7D0F8C74D0, scale)JavaScript and C#
SetParticleFxBulletImpactScale(scale);
// by hash
Citizen.invokeNative('0xA53C8D7D0F8C74D0', scale + 0.0000001);Function.Call((Hash)0xA53C8D7D0F8C74D0, scale);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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