RedM Natives

SET_PARTICLE_FX_BULLET_IMPACT_SCALE

Hash0xA53C8D7D0F8C74D0
Runtime nameSetParticleFxBulletImpactScale
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x27E32866E9A5C416

Signature

void SET_PARTICLE_FX_BULLET_IMPACT_SCALE(float scale);

Parameters

NameTypeDescription
scalefloat—

Returns void

Usage

Lua
SetParticleFxBulletImpactScale(scale)

-- always works, by hash
Citizen.InvokeNative(0xA53C8D7D0F8C74D0, scale)
JavaScript and C#
JavaScript
SetParticleFxBulletImpactScale(scale);

// by hash
Citizen.invokeNative('0xA53C8D7D0F8C74D0', scale + 0.0000001);
C#
Function.Call((Hash)0xA53C8D7D0F8C74D0, scale);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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