SET_PARTICLE_FX_LOOPED_ALPHA
Hash
0x88786E76234F7054Runtime name
SetParticleFxLoopedAlphaNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x726845132380142ESignature
void SET_PARTICLE_FX_LOOPED_ALPHA(int ptfxHandle, float alpha);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
alpha | float | — |
Returns void
Usage
SetParticleFxLoopedAlpha(ptfxHandle, alpha)
-- always works, by hash
Citizen.InvokeNative(0x88786E76234F7054, ptfxHandle, alpha)JavaScript and C#
SetParticleFxLoopedAlpha(ptfxHandle, alpha);
// by hash
Citizen.invokeNative('0x88786E76234F7054', ptfxHandle, alpha + 0.0000001);Function.Call((Hash)0x88786E76234F7054, ptfxHandle, alpha);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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