RedM Natives

SET_PARTICLE_FX_LOOPED_ALPHA

Hash0x88786E76234F7054
Runtime nameSetParticleFxLoopedAlpha
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x726845132380142E

Signature

void SET_PARTICLE_FX_LOOPED_ALPHA(int ptfxHandle, float alpha);

Parameters

NameTypeDescription
ptfxHandleint—
alphafloat—

Returns void

Usage

Lua
SetParticleFxLoopedAlpha(ptfxHandle, alpha)

-- always works, by hash
Citizen.InvokeNative(0x88786E76234F7054, ptfxHandle, alpha)
JavaScript and C#
JavaScript
SetParticleFxLoopedAlpha(ptfxHandle, alpha);

// by hash
Citizen.invokeNative('0x88786E76234F7054', ptfxHandle, alpha + 0.0000001);
C#
Function.Call((Hash)0x88786E76234F7054, ptfxHandle, alpha);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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