RedM Natives

SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST

Hash0x9B04D471DA0AD7AA
Runtime nameSetParticleFxLoopedFarClipDist
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xDCB194B85EF7B541

Signature

void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(int ptfxHandle, float range);

Parameters

NameTypeDescription
ptfxHandleint—
rangefloat—

Returns void

Usage

Lua
SetParticleFxLoopedFarClipDist(ptfxHandle, range)

-- always works, by hash
Citizen.InvokeNative(0x9B04D471DA0AD7AA, ptfxHandle, range)
JavaScript and C#
JavaScript
SetParticleFxLoopedFarClipDist(ptfxHandle, range);

// by hash
Citizen.invokeNative('0x9B04D471DA0AD7AA', ptfxHandle, range + 0.0000001);
C#
Function.Call((Hash)0x9B04D471DA0AD7AA, ptfxHandle, range);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.