SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST
Hash
0x9B04D471DA0AD7AARuntime name
SetParticleFxLoopedFarClipDistNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xDCB194B85EF7B541Signature
void SET_PARTICLE_FX_LOOPED_FAR_CLIP_DIST(int ptfxHandle, float range);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
range | float | — |
Returns void
Usage
SetParticleFxLoopedFarClipDist(ptfxHandle, range)
-- always works, by hash
Citizen.InvokeNative(0x9B04D471DA0AD7AA, ptfxHandle, range)JavaScript and C#
SetParticleFxLoopedFarClipDist(ptfxHandle, range);
// by hash
Citizen.invokeNative('0x9B04D471DA0AD7AA', ptfxHandle, range + 0.0000001);Function.Call((Hash)0x9B04D471DA0AD7AA, ptfxHandle, range);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.