RedM Natives

SET_PARTICLE_FX_LOOPED_SCALE

Hash0x1A9E1C0D98D093B7
Runtime nameSetParticleFxLoopedScale
NamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0xB44250AAA456492D

Signature

void SET_PARTICLE_FX_LOOPED_SCALE(int ptfxHandle, float scale);

Parameters

NameTypeDescription
ptfxHandleint—
scalefloat—

Returns void

Usage

Lua
SetParticleFxLoopedScale(ptfxHandle, scale)

-- always works, by hash
Citizen.InvokeNative(0x1A9E1C0D98D093B7, ptfxHandle, scale)
JavaScript and C#
JavaScript
SetParticleFxLoopedScale(ptfxHandle, scale);

// by hash
Citizen.invokeNative('0x1A9E1C0D98D093B7', ptfxHandle, scale + 0.0000001);
C#
Function.Call((Hash)0x1A9E1C0D98D093B7, ptfxHandle, scale);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.

Sources

alloc8or RDR3 NativeDB

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