SET_PARTICLE_FX_LOOPED_SCALE
Hash
0x1A9E1C0D98D093B7Runtime name
SetParticleFxLoopedScaleNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0xB44250AAA456492DSignature
void SET_PARTICLE_FX_LOOPED_SCALE(int ptfxHandle, float scale);Parameters
| Name | Type | Description |
|---|---|---|
ptfxHandle | int | — |
scale | float | — |
Returns void
Usage
SetParticleFxLoopedScale(ptfxHandle, scale)
-- always works, by hash
Citizen.InvokeNative(0x1A9E1C0D98D093B7, ptfxHandle, scale)JavaScript and C#
SetParticleFxLoopedScale(ptfxHandle, scale);
// by hash
Citizen.invokeNative('0x1A9E1C0D98D093B7', ptfxHandle, scale + 0.0000001);Function.Call((Hash)0x1A9E1C0D98D093B7, ptfxHandle, scale);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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