START_PARTICLE_FX_NON_LOOPED_AT_COORD
Hash
0x2E80BF72EF7C87ACRuntime name
StartParticleFxNonLoopedAtCoordNamespaceGRAPHICS
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x25129531F77B9ED3Signature
BOOL START_PARTICLE_FX_NON_LOOPED_AT_COORD(const char* effectName, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, float scale, BOOL xAxis, BOOL yAxis, BOOL zAxis);Parameters
| Name | Type | Description |
|---|---|---|
effectName | const char* | — |
xPos | float | — |
yPos | float | — |
zPos | float | — |
xRot | float | — |
yRot | float | — |
zRot | float | — |
scale | float | — |
xAxis | BOOL | — |
yAxis | BOOL | — |
zAxis | BOOL | — |
Returns BOOL
Description
https://github.com/femga/rdr3_discoveries/blob/master/graphics/ptfx/ptfx_assets_non_looped.lua
Usage
local retval = StartParticleFxNonLoopedAtCoord(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis)
-- always works, by hash
local retval = Citizen.InvokeNative(0x2E80BF72EF7C87AC, effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = StartParticleFxNonLoopedAtCoord(effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis);
// by hash
const retval = Citizen.invokeNative('0x2E80BF72EF7C87AC', effectName, xPos + 0.0000001, yPos + 0.0000001, zPos + 0.0000001, xRot + 0.0000001, yRot + 0.0000001, zRot + 0.0000001, scale + 0.0000001, xAxis, yAxis, zAxis, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x2E80BF72EF7C87AC, effectName, xPos, yPos, zPos, xRot, yRot, zRot, scale, xAxis, yAxis, zAxis);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason.
Sources
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