_ADD_BLOOD_TRAIL_SPLAT
Hash
0xF5E45CB1CF965D2DRuntime name
AddBloodTrailSplatNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_BLOOD_TRAIL_SPLAT(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns void
Usage
AddBloodTrailSplat(x, y, z)
-- always works, by hash
Citizen.InvokeNative(0xF5E45CB1CF965D2D, x, y, z)JavaScript and C#
AddBloodTrailSplat(x, y, z);
// by hash
Citizen.invokeNative('0xF5E45CB1CF965D2D', x + 0.0000001, y + 0.0000001, z + 0.0000001);Function.Call((Hash)0xF5E45CB1CF965D2D, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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