RedM Natives

_ADD_VEG_MODIFIER_ZONE

Adds Vegetation Blocking Zone, Added Snow Flattening veg mod Zone Returns veg modifier handle

Hash0xBD3324281E8B9933
Runtime nameAddVegModifierZone
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _ADD_VEG_MODIFIER_ZONE(Volume volume, int p1, int flags, int p3);

Parameters

NameTypeDescription
volumeVolume—
p1int—
flagsint—
p3int—

Returns int

Description

Adds Vegetation Blocking Zone, Added Snow Flattening veg mod Zone
Returns veg modifier handle

Usage

Lua
local retval = AddVegModifierZone(volume, p1, flags, p3)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBD3324281E8B9933, volume, p1, flags, p3, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = AddVegModifierZone(volume, p1, flags, p3);

// by hash
const retval = Citizen.invokeNative('0xBD3324281E8B9933', volume, p1, flags, p3, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBD3324281E8B9933, volume, p1, flags, p3);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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