RedM Natives

_ANIMPOSTFX_IS_STACKHASH_PLAYING

Hash0xEEF83A759AE06A27
Runtime nameAnimpostfxIsStackhashPlaying
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _ANIMPOSTFX_IS_STACKHASH_PLAYING(Hash effectNameHash);

Parameters

NameTypeDescription
effectNameHashHash—

Returns BOOL

Usage

Lua
local retval = AnimpostfxIsStackhashPlaying(effectNameHash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEEF83A759AE06A27, effectNameHash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = AnimpostfxIsStackhashPlaying(effectNameHash);

// by hash
const retval = Citizen.invokeNative('0xEEF83A759AE06A27', effectNameHash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEEF83A759AE06A27, effectNameHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.