_ANIMPOSTFX_SET_STRENGTH
must be called after ANIMPOSTFX_PLAY, strength 0.0f - 1.0f
Hash
0xCAB4DD2D5B2B7246Runtime name
AnimpostfxSetStrengthNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ANIMPOSTFX_SET_STRENGTH(const char* effectName, float strength);Parameters
| Name | Type | Description |
|---|---|---|
effectName | const char* | — |
strength | float | — |
Returns void
Description
must be called after ANIMPOSTFX_PLAY, strength 0.0f - 1.0f
Usage
AnimpostfxSetStrength(effectName, strength)
-- always works, by hash
Citizen.InvokeNative(0xCAB4DD2D5B2B7246, effectName, strength)JavaScript and C#
AnimpostfxSetStrength(effectName, strength);
// by hash
Citizen.invokeNative('0xCAB4DD2D5B2B7246', effectName, strength + 0.0000001);Function.Call((Hash)0xCAB4DD2D5B2B7246, effectName, strength);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.