RedM Natives

_IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED

Hash0x113857D66A9CABE6
Runtime nameIsProxyInteriorIndexArtificialLightsEnabled
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PROXY_INTERIOR_INDEX_ARTIFICIAL_LIGHTS_ENABLED(int proxyInteriorIndex);

Parameters

NameTypeDescription
proxyInteriorIndexint—

Returns BOOL

Usage

Lua
local retval = IsProxyInteriorIndexArtificialLightsEnabled(proxyInteriorIndex)

-- always works, by hash
local retval = Citizen.InvokeNative(0x113857D66A9CABE6, proxyInteriorIndex, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsProxyInteriorIndexArtificialLightsEnabled(proxyInteriorIndex);

// by hash
const retval = Citizen.invokeNative('0x113857D66A9CABE6', proxyInteriorIndex, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x113857D66A9CABE6, proxyInteriorIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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