RedM Natives

_NUM_PIXELS_VISIBLE_AT_TRACKED_POINT

Returns iNumPixels, iPixelsVisible

Hash0xDFE332A5DA6FE7C9
Runtime nameNumPixelsVisibleAtTrackedPoint
NamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _NUM_PIXELS_VISIBLE_AT_TRACKED_POINT(int iTrackedPoint);

Parameters

NameTypeDescription
iTrackedPointint—

Returns int

Description

Returns iNumPixels, iPixelsVisible

Usage

Lua
local retval = NumPixelsVisibleAtTrackedPoint(iTrackedPoint)

-- always works, by hash
local retval = Citizen.InvokeNative(0xDFE332A5DA6FE7C9, iTrackedPoint, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = NumPixelsVisibleAtTrackedPoint(iTrackedPoint);

// by hash
const retval = Citizen.invokeNative('0xDFE332A5DA6FE7C9', iTrackedPoint, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xDFE332A5DA6FE7C9, iTrackedPoint);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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