_SET_LIGHTS_INTENSITY_FOR_ENTITY
Hash
0x07C0F87AAC57F2E4Runtime name
SetLightsIntensityForEntityNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_LIGHTS_INTENSITY_FOR_ENTITY(Entity entity, float intensity);Parameters
| Name | Type | Description |
|---|---|---|
entity | Entity | — |
intensity | float | — |
Returns void
Usage
SetLightsIntensityForEntity(entity, intensity)
-- always works, by hash
Citizen.InvokeNative(0x07C0F87AAC57F2E4, entity, intensity)JavaScript and C#
SetLightsIntensityForEntity(entity, intensity);
// by hash
Citizen.invokeNative('0x07C0F87AAC57F2E4', entity, intensity + 0.0000001);Function.Call((Hash)0x07C0F87AAC57F2E4, entity, intensity);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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