_SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE
Hash
0x56C392C2BD78B024Runtime name
SetParticleFxNonLoopedEmitterScaleNamespaceGRAPHICS
SideClient
NameCommunity guess
Docs
Since build1311
Signature
void _SET_PARTICLE_FX_NON_LOOPED_EMITTER_SCALE(float p0, float p1, float p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | float | — |
p1 | float | — |
p2 | float | — |
Returns void
Usage
SetParticleFxNonLoopedEmitterScale(p0, p1, p2)
-- always works, by hash
Citizen.InvokeNative(0x56C392C2BD78B024, p0, p1, p2)JavaScript and C#
SetParticleFxNonLoopedEmitterScale(p0, p1, p2);
// by hash
Citizen.invokeNative('0x56C392C2BD78B024', p0 + 0.0000001, p1 + 0.0000001, p2 + 0.0000001);Function.Call((Hash)0x56C392C2BD78B024, p0, p1, p2);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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