RedM Natives

_0x052D4AC0922AF91A

Hash0x052D4AC0922AF91A
Runtime nameN_0x052d4ac0922af91a
NamespaceHUD
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x052D4AC0922AF91A(Any p0, Any p1);

Parameters

NameTypeDescription
p0Any—
p1Any—

Returns void

Usage

Lua
N_0x052d4ac0922af91a(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x052D4AC0922AF91A, p0, p1)
JavaScript and C#
JavaScript
N_0x052d4ac0922af91a(p0, p1);

// by hash
Citizen.invokeNative('0x052D4AC0922AF91A', p0, p1);
C#
Function.Call((Hash)0x052D4AC0922AF91A, p0, p1);
  • This native has no known name, so the runtime exposes it only as N_0x052d4ac0922af91a (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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