RedM Natives

_0x160825DADF1B04B3

Hash0x160825DADF1B04B3
Runtime nameN_0x160825dadf1b04b3
NamespaceHUD
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x160825DADF1B04B3();

Returns void

Usage

Lua
N_0x160825dadf1b04b3()

-- always works, by hash
Citizen.InvokeNative(0x160825DADF1B04B3)
JavaScript and C#
JavaScript
N_0x160825dadf1b04b3();

// by hash
Citizen.invokeNative('0x160825DADF1B04B3');
C#
Function.Call((Hash)0x160825DADF1B04B3);
  • This native has no known name, so the runtime exposes it only as N_0x160825dadf1b04b3 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.