RedM Natives

_0x2F7BB105144ACF30

nullsub, doesn't do anything

Hash0x2F7BB105144ACF30
Runtime nameN_0x2f7bb105144acf30
NamespaceHUD
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2F7BB105144ACF30();

Returns void

Description

nullsub, doesn't do anything

Usage

Lua
N_0x2f7bb105144acf30()

-- always works, by hash
Citizen.InvokeNative(0x2F7BB105144ACF30)
JavaScript and C#
JavaScript
N_0x2f7bb105144acf30();

// by hash
Citizen.invokeNative('0x2F7BB105144ACF30');
C#
Function.Call((Hash)0x2F7BB105144ACF30);
  • This native has no known name, so the runtime exposes it only as N_0x2f7bb105144acf30 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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