RedM Natives

_0x8B55B324A9123F6B

Hash0x8B55B324A9123F6B
Runtime nameN_0x8b55b324a9123f6b
NamespaceHUD
SideClient
NameHash only
Docs
Since build1232

Signature

Any _0x8B55B324A9123F6B(int groupId, Volume volume, const char* p2, Any p3, Any p4, Any p5);

Parameters

NameTypeDescription
groupIdint—
volumeVolume—
p2const char*—
p3Any—
p4Any—
p5Any—

Returns Any

Usage

Lua
local retval = N_0x8b55b324a9123f6b(groupId, volume, p2, p3, p4, p5)

-- always works, by hash
local retval = Citizen.InvokeNative(0x8B55B324A9123F6B, groupId, volume, p2, p3, p4, p5, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0x8b55b324a9123f6b(groupId, volume, p2, p3, p4, p5);

// by hash
const retval = Citizen.invokeNative('0x8B55B324A9123F6B', groupId, volume, p2, p3, p4, p5, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x8B55B324A9123F6B, groupId, volume, p2, p3, p4, p5);
  • This native has no known name, so the runtime exposes it only as N_0x8b55b324a9123f6b (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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