GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME
Old name: _GET_TEXT_SUBSTRING
Hash
0x9D7E12EC6A1EE4E5Runtime name
GetCharacterFromAudioConversationFilenameNamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash
0x169BD9382084C8C0Signature
const char* GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME(const char* text, int position, int length);Parameters
| Name | Type | Description |
|---|---|---|
text | const char* | — |
position | int | — |
length | int | — |
Returns const char*
Description
Note: you must use VAR_STRING. Byte code very similar to TEXT_COMMAND_DISPLAY_TEXT in V
Old name: _GET_TEXT_SUBSTRING
Usage
local retval = GetCharacterFromAudioConversationFilename(text, position, length)
-- always works, by hash
local retval = Citizen.InvokeNative(0x9D7E12EC6A1EE4E5, text, position, length, Citizen.ResultAsString())JavaScript and C#
const retval = GetCharacterFromAudioConversationFilename(text, position, length);
// by hash
const retval = Citizen.invokeNative('0x9D7E12EC6A1EE4E5', text, position, length, Citizen.returnResultAnyway(), Citizen.resultAsString());string retval = Function.Call<string>((Hash)0x9D7E12EC6A1EE4E5, text, position, length);Sources
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