RedM Natives

GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME

Old name: _GET_TEXT_SUBSTRING

Hash0x9D7E12EC6A1EE4E5
Runtime nameGetCharacterFromAudioConversationFilename
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x169BD9382084C8C0

Signature

const char* GET_CHARACTER_FROM_AUDIO_CONVERSATION_FILENAME(const char* text, int position, int length);

Parameters

NameTypeDescription
textconst char*—
positionint—
lengthint—

Returns const char*

Description

Note: you must use VAR_STRING. Byte code very similar to TEXT_COMMAND_DISPLAY_TEXT in V
Old name: _GET_TEXT_SUBSTRING

Usage

Lua
local retval = GetCharacterFromAudioConversationFilename(text, position, length)

-- always works, by hash
local retval = Citizen.InvokeNative(0x9D7E12EC6A1EE4E5, text, position, length, Citizen.ResultAsString())
JavaScript and C#
JavaScript
const retval = GetCharacterFromAudioConversationFilename(text, position, length);

// by hash
const retval = Citizen.invokeNative('0x9D7E12EC6A1EE4E5', text, position, length, Citizen.returnResultAnyway(), Citizen.resultAsString());
C#
string retval = Function.Call<string>((Hash)0x9D7E12EC6A1EE4E5, text, position, length);

Sources

alloc8or RDR3 NativeDB

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