RedM Natives

SET_MP_GAMER_TAG_BIG_TEXT

Hash0xA0D7CE5F83259663
Runtime nameSetMpGamerTagBigText
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207
GTA V hash0x7B7723747CCB55B6

Signature

void SET_MP_GAMER_TAG_BIG_TEXT(int gamerTagId, const char* string);

Parameters

NameTypeDescription
gamerTagIdint—
stringconst char*—

Returns void

Usage

Lua
SetMpGamerTagBigText(gamerTagId, string)

-- always works, by hash
Citizen.InvokeNative(0xA0D7CE5F83259663, gamerTagId, string)
JavaScript and C#
JavaScript
SetMpGamerTagBigText(gamerTagId, string);

// by hash
Citizen.invokeNative('0xA0D7CE5F83259663', gamerTagId, string);
C#
Function.Call((Hash)0xA0D7CE5F83259663, gamerTagId, string);

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.