RedM Natives

UI_GET_SCENE_UIOBJECT

Hash0xBE1067CD1C9570F6
Runtime nameUiGetSceneUiobject
NamespaceHUD
SideClient
NameOfficial
Docs
Since build1207

Signature

Any UI_GET_SCENE_UIOBJECT(Any p0);

Parameters

NameTypeDescription
p0Any—

Returns Any

Usage

Lua
local retval = UiGetSceneUiobject(p0)

-- always works, by hash
local retval = Citizen.InvokeNative(0xBE1067CD1C9570F6, p0, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiGetSceneUiobject(p0);

// by hash
const retval = Citizen.invokeNative('0xBE1067CD1C9570F6', p0, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xBE1067CD1C9570F6, p0);

Sources

alloc8or RDR3 NativeDB

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