RedM Natives

_DISABLE_HUD_CONTEXT

Old name: _DISPLAY_HUD_COMPONENT

Hash0x8BC7C1F929D07BF3
Runtime nameDisableHudContext
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _DISABLE_HUD_CONTEXT(Hash component);

Parameters

NameTypeDescription
componentHash—

Returns void

Description

alloc8or RDR3 NativeDB

Old name: _DISPLAY_HUD_COMPONENT

VORPCORE RDR3natives

https://gist.github.com/outsider31000/c640961d17b2e4fb0435a413710e1930 list of presets
Old name: _DISPLAY_HUD_COMPONENT

femga rdr3_discoveries · research notes

// 0x8BC7C1F929D07BF3     (By Disquse)
void _DISPLAY_HUD_COMPONENT(Hash component);

Usage

Lua
DisableHudContext(component)

-- always works, by hash
Citizen.InvokeNative(0x8BC7C1F929D07BF3, component)
JavaScript and C#
JavaScript
DisableHudContext(component);

// by hash
Citizen.invokeNative('0x8BC7C1F929D07BF3', component);
C#
Function.Call((Hash)0x8BC7C1F929D07BF3, component);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

See also

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.