_DISABLE_HUD_CONTEXT
Old name: _DISPLAY_HUD_COMPONENT
Hash
0x8BC7C1F929D07BF3Runtime name
DisableHudContextNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _DISABLE_HUD_CONTEXT(Hash component);Parameters
| Name | Type | Description |
|---|---|---|
component | Hash | — |
Returns void
Description
Old name: _DISPLAY_HUD_COMPONENT
https://gist.github.com/outsider31000/c640961d17b2e4fb0435a413710e1930 list of presets
Old name: _DISPLAY_HUD_COMPONENT
femga rdr3_discoveries · research notes
// 0x8BC7C1F929D07BF3 (By Disquse)
void _DISPLAY_HUD_COMPONENT(Hash component);Usage
DisableHudContext(component)
-- always works, by hash
Citizen.InvokeNative(0x8BC7C1F929D07BF3, component)JavaScript and C#
DisableHudContext(component);
// by hash
Citizen.invokeNative('0x8BC7C1F929D07BF3', component);Function.Call((Hash)0x8BC7C1F929D07BF3, component);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- eHudContext 107 values
See also
_ENABLE_HUD_CONTEXTOld name: _HIDE_HUD_COMPONENT
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.