RedM Natives

_DOES_TEXT_BLOCK_EXIST

Hash0x2C729F2B94CEA911
Runtime nameDoesTextBlockExist
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _DOES_TEXT_BLOCK_EXIST(const char* textDatabase);

Parameters

NameTypeDescription
textDatabaseconst char*—

Returns BOOL

Usage

Lua
local retval = DoesTextBlockExist(textDatabase)

-- always works, by hash
local retval = Citizen.InvokeNative(0x2C729F2B94CEA911, textDatabase, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = DoesTextBlockExist(textDatabase);

// by hash
const retval = Citizen.invokeNative('0x2C729F2B94CEA911', textDatabase, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x2C729F2B94CEA911, textDatabase);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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