_SET_MP_GAMER_TAG_VISIBILITY
UIGAMERTAGVISIBILITY_NONE, UIGAMERTAGVISIBILITY_ICON, UIGAMERTAGVISIBILITY_SIMPLE, UIGAMERTAGVISIBILITY_COMPLEX
Hash
0x93171DDDAB274EB8Runtime name
SetMpGamerTagVisibilityNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_MP_GAMER_TAG_VISIBILITY(int gamerTagId, int visibility);Parameters
| Name | Type | Description |
|---|---|---|
gamerTagId | int | — |
visibility | int | — |
Returns void
Description
visibility:
enum eUIGamertagVisibility
{
UIGAMERTAGVISIBILITY_NONE,
UIGAMERTAGVISIBILITY_ICON,
UIGAMERTAGVISIBILITY_SIMPLE,
UIGAMERTAGVISIBILITY_COMPLEX
};Usage
SetMpGamerTagVisibility(gamerTagId, visibility)
-- always works, by hash
Citizen.InvokeNative(0x93171DDDAB274EB8, gamerTagId, visibility)JavaScript and C#
SetMpGamerTagVisibility(gamerTagId, visibility);
// by hash
Citizen.invokeNative('0x93171DDDAB274EB8', gamerTagId, visibility);Function.Call((Hash)0x93171DDDAB274EB8, gamerTagId, visibility);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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