RedM Natives

_UI_PROMPT_ADD_GROUP_LINK

Hash0x684C96CC7C66E8EF
Runtime nameUiPromptAddGroupLink
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_ADD_GROUP_LINK(Any p0, Prompt prompt, Any p2);

Parameters

NameTypeDescription
p0Any—
promptPrompt—
p2Any—

Returns void

Usage

Lua
UiPromptAddGroupLink(p0, prompt, p2)

-- always works, by hash
Citizen.InvokeNative(0x684C96CC7C66E8EF, p0, prompt, p2)
JavaScript and C#
JavaScript
UiPromptAddGroupLink(p0, prompt, p2);

// by hash
Citizen.invokeNative('0x684C96CC7C66E8EF', p0, prompt, p2);
C#
Function.Call((Hash)0x684C96CC7C66E8EF, p0, prompt, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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