RedM Natives

_UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY

Hash0xB796970BD125FCE8
Runtime nameUiPromptGetGroupIdForTargetEntity
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _UI_PROMPT_GET_GROUP_ID_FOR_TARGET_ENTITY(Entity entity);

Parameters

NameTypeDescription
entityEntity—

Returns int

Usage

Lua
local retval = UiPromptGetGroupIdForTargetEntity(entity)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB796970BD125FCE8, entity, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiPromptGetGroupIdForTargetEntity(entity);

// by hash
const retval = Citizen.invokeNative('0xB796970BD125FCE8', entity, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB796970BD125FCE8, entity);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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