RedM Natives

_UI_PROMPT_HAS_HOLD_MODE_COMPLETED

Hash0xE0F65F0640EF0617
Runtime nameUiPromptHasHoldModeCompleted
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_HAS_HOLD_MODE_COMPLETED(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns BOOL

Usage

Lua
local retval = UiPromptHasHoldModeCompleted(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0xE0F65F0640EF0617, prompt, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptHasHoldModeCompleted(prompt);

// by hash
const retval = Citizen.invokeNative('0xE0F65F0640EF0617', prompt, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xE0F65F0640EF0617, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.