RedM Natives

_UI_PROMPT_HAS_MASH_MODE

Hash0xCD072523791DDC1B
Runtime nameUiPromptHasMashMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_HAS_MASH_MODE(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns BOOL

Usage

Lua
local retval = UiPromptHasMashMode(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0xCD072523791DDC1B, prompt, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptHasMashMode(prompt);

// by hash
const retval = Citizen.invokeNative('0xCD072523791DDC1B', prompt, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xCD072523791DDC1B, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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