RedM Natives

_UI_PROMPT_HAS_MASH_MODE_FAILED

Hash0x25B18E530CF39D6F
Runtime nameUiPromptHasMashModeFailed
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _UI_PROMPT_HAS_MASH_MODE_FAILED(Prompt prompt);

Parameters

NameTypeDescription
promptPrompt—

Returns BOOL

Usage

Lua
local retval = UiPromptHasMashModeFailed(prompt)

-- always works, by hash
local retval = Citizen.InvokeNative(0x25B18E530CF39D6F, prompt, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = UiPromptHasMashModeFailed(prompt);

// by hash
const retval = Citizen.invokeNative('0x25B18E530CF39D6F', prompt, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x25B18E530CF39D6F, prompt);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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