RedM Natives

_UI_PROMPT_SET_CONTROL_ACTION

Hash0xB5352B7494A08258
Runtime nameUiPromptSetControlAction
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Any _UI_PROMPT_SET_CONTROL_ACTION(Prompt prompt, Hash action);

Parameters

NameTypeDescription
promptPrompt—
actionHash—

Returns Any

Usage

Lua
local retval = UiPromptSetControlAction(prompt, action)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB5352B7494A08258, prompt, action, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = UiPromptSetControlAction(prompt, action);

// by hash
const retval = Citizen.invokeNative('0xB5352B7494A08258', prompt, action, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xB5352B7494A08258, prompt, action);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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