RedM Natives

_UI_PROMPT_SET_MASH_AUTO_FILL_MODE

Hash0x6C39587D7CC66801
Runtime nameUiPromptSetMashAutoFillMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_AUTO_FILL_MODE(Prompt prompt, int autoFillTimeMs, int mashes);

Parameters

NameTypeDescription
promptPrompt—
autoFillTimeMsint—
mashesint—

Returns void

Usage

Lua
UiPromptSetMashAutoFillMode(prompt, autoFillTimeMs, mashes)

-- always works, by hash
Citizen.InvokeNative(0x6C39587D7CC66801, prompt, autoFillTimeMs, mashes)
JavaScript and C#
JavaScript
UiPromptSetMashAutoFillMode(prompt, autoFillTimeMs, mashes);

// by hash
Citizen.invokeNative('0x6C39587D7CC66801', prompt, autoFillTimeMs, mashes);
C#
Function.Call((Hash)0x6C39587D7CC66801, prompt, autoFillTimeMs, mashes);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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