RedM Natives

_UI_PROMPT_SET_MASH_MANUAL_MODE

Hash0x32DF729D8BD3C1C6
Runtime nameUiPromptSetMashManualMode
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_MANUAL_MODE(Prompt prompt, float p1, float p2, float p3, Any p4);

Parameters

NameTypeDescription
promptPrompt—
p1float—
p2float—
p3float—
p4Any—

Returns void

Usage

Lua
UiPromptSetMashManualMode(prompt, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0x32DF729D8BD3C1C6, prompt, p1, p2, p3, p4)
JavaScript and C#
JavaScript
UiPromptSetMashManualMode(prompt, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x32DF729D8BD3C1C6', prompt, p1 + 0.0000001, p2 + 0.0000001, p3 + 0.0000001, p4);
C#
Function.Call((Hash)0x32DF729D8BD3C1C6, prompt, p1, p2, p3, p4);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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