RedM Natives

_UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS

standard (prompt not held) rate: (1f / 128f) fast (prompt held) rate: (1f / 64f) punitive (been hit) rate: (1f / 128f)

Hash0xA0D1D79C6036A855
Runtime nameUiPromptSetMashManualModeIncreasePerPress
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS(Prompt prompt, float rate);

Parameters

NameTypeDescription
promptPrompt—
ratefloat—

Returns void

Description

standard (prompt not held) rate: (1f / 128f)
fast (prompt held) rate: (1f / 64f)
punitive (been hit) rate: (1f / 128f)

Usage

Lua
UiPromptSetMashManualModeIncreasePerPress(prompt, rate)

-- always works, by hash
Citizen.InvokeNative(0xA0D1D79C6036A855, prompt, rate)
JavaScript and C#
JavaScript
UiPromptSetMashManualModeIncreasePerPress(prompt, rate);

// by hash
Citizen.invokeNative('0xA0D1D79C6036A855', prompt, rate + 0.0000001);
C#
Function.Call((Hash)0xA0D1D79C6036A855, prompt, rate);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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