_UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS
standard (prompt not held) rate: (1f / 128f) fast (prompt held) rate: (1f / 64f) punitive (been hit) rate: (1f / 128f)
Hash
0xA0D1D79C6036A855Runtime name
UiPromptSetMashManualModeIncreasePerPressNamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _UI_PROMPT_SET_MASH_MANUAL_MODE_INCREASE_PER_PRESS(Prompt prompt, float rate);Parameters
| Name | Type | Description |
|---|---|---|
prompt | Prompt | — |
rate | float | — |
Returns void
Description
standard (prompt not held) rate: (1f / 128f)
fast (prompt held) rate: (1f / 64f)
punitive (been hit) rate: (1f / 128f)
Usage
UiPromptSetMashManualModeIncreasePerPress(prompt, rate)
-- always works, by hash
Citizen.InvokeNative(0xA0D1D79C6036A855, prompt, rate)JavaScript and C#
UiPromptSetMashManualModeIncreasePerPress(prompt, rate);
// by hash
Citizen.invokeNative('0xA0D1D79C6036A855', prompt, rate + 0.0000001);Function.Call((Hash)0xA0D1D79C6036A855, prompt, rate);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.