RedM Natives

_UI_PROMPT_SET_SPINNER_SPEED

Hash0xAC6586A7FDCD4B68
Runtime nameUiPromptSetSpinnerSpeed
NamespaceHUD
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UI_PROMPT_SET_SPINNER_SPEED(Prompt prompt, Any p1);

Parameters

NameTypeDescription
promptPrompt—
p1Any—

Returns void

Usage

Lua
UiPromptSetSpinnerSpeed(prompt, p1)

-- always works, by hash
Citizen.InvokeNative(0xAC6586A7FDCD4B68, prompt, p1)
JavaScript and C#
JavaScript
UiPromptSetSpinnerSpeed(prompt, p1);

// by hash
Citizen.invokeNative('0xAC6586A7FDCD4B68', prompt, p1);
C#
Function.Call((Hash)0xAC6586A7FDCD4B68, prompt, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.